Game Designer and Game Developer
Owner of Kovu’s Pride, Rapid System Prototyping, Level Design, and ready-to-test WebGL builds, PC and Android Game Developer
About me
I design gameplay that feels purposeful and satisfying. From rapid prototyping to final polish, I focus on player flow, feedback, and clarity — making every mechanic feel intuitive and rewarding.
I combine level design principles with a systems-oriented mindset: balancing challenge curves, guiding exploration through composition and contrast, and crafting layouts that teach players without words.
With 4+ years in Unity, I build and test ideas fast — from greybox levels and gamefeel tweaks to analytics-ready builds. My goal is always the same: create mechanics that are easy to learn, hard to master, and memorable to play.
In this short presentation video, I explain my design process — from early level concepts to the final mechanics that define Massbound’s identity.
Each level teaches the player something new, combining intuitive learning and experimentation through gameplay.
Presentation Video
Games