Game Designer and Game Developer

Owner of Kovu’s Pride, Rapid System Prototyping, Level Design, and ready-to-test WebGL builds, PC and Android Game Developer

Projects
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What I bring

I design gameplay that feels purposeful and satisfying.
From rapid prototyping to final polish, I focus on player flow, feedback, and clarity — making every mechanic feel intuitive and rewarding.

I combine level design principles with a systems-oriented mindset:
balancing challenge curves, guiding exploration through composition and contrast, and crafting layouts that teach players without words.

With 4+ years in Unity, I build and test ideas fast — from greybox levels and gamefeel tweaks to analytics-ready builds.
My goal is always the same: create mechanics that are easy to learn, hard to master, and memorable to play.

In this short presentation video, I explain my design process — from early level concepts to the final mechanics that define Massbound’s identity.
Each level teaches the player something new, combining intuitive learning and experimentation through gameplay.

Presentation Video

Games

Game Design

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