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Savelli's Fate

A traditional roguelike in aspects such as progression, character upgrades, and the powers to choose from in each run, but with an arcade and dynamic personality that traditional roguelikes lack, reminiscent of classic beat ’em ups.
Enemies are inspired by Japanese folklore, and each run is assembled from levels of different difficulty through procedural generation. Combat mixes physical attacks with spells such as fireballs and ice pillars that burst out of the ground.
Every enemy behaves differently and drops coins, experience or health. Coins pay for stat upgrades, up to level 5. Currently a prototype in early development.


